Creative Library
Pick a layer, then double-click a look to apply it — it renders live in the preview and its parameters open in the Inspector.
Collections
All looks 25
CRT
Light GPU CPU: low Realtime
A retro look built from 3 real filters — realtime, works on video & image.
Works with Glitch, Chromatic, Film Grain
Related Pixel Art
Drag onto a layer / timeline / pad · double-click to apply
Pixel Art
Light GPU CPU: low Realtime
A retro look built from 1 real filters — realtime, works on video & image.
Drag onto a layer / timeline / pad · double-click to apply
Glitch
Light GPU CPU: low Realtime
A retro look built from 2 real filters — realtime, works on video & image.
Works with CRT, Neon
Related Chromatic
Drag onto a layer / timeline / pad · double-click to apply
Noir
Light GPU CPU: low Realtime
A film look built from 2 real filters — realtime, works on video & image.
Works with Film Grain, Vintage
Related Faded
Drag onto a layer / timeline / pad · double-click to apply
Vintage
Light GPU CPU: low Realtime
A film look built from 2 real filters — realtime, works on video & image.
Drag onto a layer / timeline / pad · double-click to apply
Negative
Light GPU CPU: low Realtime
A film look built from 1 real filters — realtime, works on video & image.
Drag onto a layer / timeline / pad · double-click to apply
Film Grain
Light GPU CPU: low Realtime
A film look built from 2 real filters — realtime, works on video & image.
Drag onto a layer / timeline / pad · double-click to apply
Trails
Light GPU CPU: low Realtime
A motion look built from 1 real filters — realtime, works on video & image.
Drag onto a layer / timeline / pad · double-click to apply
Dream
Medium GPU CPU: low Realtime
A light look built from 2 real filters — realtime, works on video & image.
Works with Neon, Faded
Related Neon
Drag onto a layer / timeline / pad · double-click to apply
Chromatic
Light GPU CPU: low Realtime
A light look built from 1 real filters — realtime, works on video & image.
Drag onto a layer / timeline / pad · double-click to apply
Neon
Medium GPU CPU: low Realtime
A light look built from 3 real filters — realtime, works on video & image.
Works with CRT, Chromatic, Glitch
Related Dream
Drag onto a layer / timeline / pad · double-click to apply
Psychedelic
Light GPU CPU: low Realtime
A color look built from 2 real filters — realtime, works on video & image.
Drag onto a layer / timeline / pad · double-click to apply
Faded
Light GPU CPU: low Realtime
A color look built from 2 real filters — realtime, works on video & image.
Drag onto a layer / timeline / pad · double-click to apply
Warp
Light GPU CPU: low Realtime
A motion look built from 1 real filters — realtime, works on video & image.
Drag onto a layer / timeline / pad · double-click to apply
soon
Comic
Heavy GPU CPU: med
Planned look — will render via the shader backend when it lands.
Works with Halftone, Noir
Related Sketch, Ink, Anime
Planned — shader backend
soon
Sketch
Heavy GPU CPU: med
Planned look — will render via the shader backend when it lands.
Planned — shader backend
soon
Halftone
Heavy GPU CPU: med
Planned look — will render via the shader backend when it lands.
Works with Comic, Noir
Related Sketch
Planned — shader backend
soon
Oil Paint
Heavy GPU CPU: med
Planned look — will render via the gmic backend when it lands.
Planned — gmic backend
soon
Ink
Heavy GPU CPU: med
Planned look — will render via the shader backend when it lands.
Planned — shader backend
soon
Anime
Heavy GPU CPU: med
Planned look — will render via the ai backend when it lands.
Planned — ai backend
soon
Cyberpunk
Heavy GPU CPU: med
Planned look — will render via the shader backend when it lands.
Planned — shader backend
soon
Fire
Heavy GPU CPU: med
Planned look — will render via the operator backend when it lands.
Planned — operator backend
soon
Water
Heavy GPU CPU: med
Planned look — will render via the shader backend when it lands.
Planned — shader backend
soon
Smoke
Heavy GPU CPU: med
Planned look — will render via the shader backend when it lands.
Planned — shader backend
soon
Clouds
Heavy GPU CPU: med
Planned look — will render via the operator backend when it lands.
Planned — operator backend
Apply to
Double-click a look to apply it to Layer A