Sequencer
Step grid that triggers sound and visuals on the same beat.
Slaved to a shared clock. Each track can target a sample, a visual layer, an effect, a cue, a DMX scene, or an ESP32 — same pattern, different rooms of the show.
Open sequencer →wozuberlin · Studio
The creative tooling under Pulse — sequencer, operators, mapping, MIDI, media, graph, stage, audio. Eight tools, one shared clock, one shared analyser, one shared visual library. Built for operators, artists, and rooms that want to react.
The studio · eight tools, one stack
Every tool below is a real route in the app. Click any to open it. Bring headphones — most of them want sound.
Step grid that triggers sound and visuals on the same beat.
Slaved to a shared clock. Each track can target a sample, a visual layer, an effect, a cue, a DMX scene, or an ESP32 — same pattern, different rooms of the show.
Open sequencer →Twelve audio-reactive canvas operators with editorial names.
Oscilloscope, moiré, polar interference, contour field, lorenz attractor, kinetic typography. Compose by z-stacking. Not generic VJ presets — a real visual language.
Open visual operators →Corner-pin warping + clip-path masks, in the browser.
Drag the four corners of a surface to align with a wall, ceiling, column, or shop window. Add polygon masks. Fire MIDI-driven show/hide per layer. Send to a dedicated output route for the projector.
Open projection mapping →Map any knob, pad, fader to any parameter in seconds.
Eleven controller profiles auto-recognised (APC, nanoKONTROL, Launchpad, MIDImix, MiniLab, LPD8, DDJ, plus generic CC/Note). Click Learn, move the control, done.
Open midi learn →Bring your video, audio, webcams, and Cloud Library folders.
Local files, mic, screen audio, M3U streams, YouTube embeds, webcams. Plus your wozuberlin.pro Cloud Library /Pulse folder — drop a file in cloud, see it in the picker. Files stay yours.
Open media sources →Visual node graph for routing audio, sensor, and signal data into operators.
When checkboxes and sliders aren't enough: SIGNAL → MATH → TEXTURE → CONTROL → OUTPUT nodes you wire together. Audio-reactive routing, sensor input, custom transformations.
Open operator graph →Draw your room. Pin your fixtures. Aim your beams.
Drawing tools, fixture icons, floorplan import, beam cones. The Stage view binds to Mappings via the targetRegistry — one fixture id across the whole stack.
Open stage planner →One master bus. Many sources. One analyser feeds the visuals.
Web Audio under the hood. FFT analyser drives every operator. Demo sample pack ships in the box; load your own to taste.
Open audio engine →How they fit
The studio doesn't ship as eight separate apps glued together. They share:
pulseClock (BPM / position / beat / bar / timecode). Sequencer, cue scheduler, mapping all read from it. Tap-tempo lives in the cockpit transport.pulseStore with prefix-routed applyParam(key, value): layer:, fx:, cue:, transport:, seq:, map:, master:. MIDI Learn binds to keys, not to widgets — so any input can drive any parameter.beginMidiLearn(key). Pads, knobs, faders, notes, CC — same flow everywhere.Add a tool, share the clock + the analyser + the store, and it's instantly compatible with everything else.
The studio is one route away.
No install. No account. Open it, make a sound, make a wall.